Tuesday, June 2, 2009

1964 Nintendo 64 Emulator

Major new 1964 features include:

  • A new friendlier user interface makes finding options easy
  • Fixes and support for many new games including Turok3, Donkey Kong 64, and Top Gear Overdrive
  • New ini configuration settings
  • ROM Browser caching for fast loading of 1964
  • Tweak 1964's speed at the touch of a key
  • Frameskip and AutoCF features for slower machines
  • A new Help Manual
  • Multiple Language support
  • An improved CPU core with many bug fixes and is much faster
  • An Improved 32bit CPU core, linker and faster overall code generation
  • Reworked core/audio synchronization and major improvements in audio quality and speed
  • Completely reworked Kaillera netplay
  • Packaged with N-Rage's input plugin
  • CPU Frame buffer read/write notification for video plug-ins

Minor GUI features:

  • - Download plugin online
  • - ROM specific plugin selection
  • - More Toolbar buttons
  • - Remembers and restores the current selected ROM and its position in the ROM Browser
  • - Remembers and restores the selected ROM and its position at 1964 exit and start
  • - Added "Number of players" as a new column in the ROM Browser. "Number of players" can be set in the INI file, but not through option dialog box.
  • - Check if plug-ins are loaded correctly. If not, then pop up the plugin configuration dialog box to select plug-ins
  • - When 1964.099 runs the first time:
    - Automatically pop up the ROM folder dialog box to select a folder
    - Select only the most important columns to display in the ROM list
    - Verify plug-ins are loaded correctly
  • - Disable plugin selection during netplay
  • - Disable many menus if they are not supposed to be used when a game is not running or a game is running
  • - Automatically enable/disable the RSP config menu according to whether or not the RSP plugin is loaded
  • - Call RSP CloseDLL() at a better place for it to save its configuration
  • - New ROM Browser icons
  • - RSP plug-in selection

Minor core features:

  • - Variable speed emulation
  • - SSE detection and support in CPU core
  • - FPU register caching if SSE is detected
  • - NetPlay
  • - New save state file format
  • - Ability to load old versions of save states
  • - Ability to save save states to an old version
  • - Double check and create necessary folders for game saves
  • - Screen shots taken at a better time
  • - Reworked CP1 Unusable exceptions, many games are working better
  • - Improved CPU timing
  • - TLB error handling for 2-pass compiler

Netplay features:

  • - Based on Kaillera network
  • - Supports audio for netplay
  • - Realtime gameplay with feasible network connection required
  • - Automatic retransmission request and lost packet recovery
  • - Automatic game setting synchronization among players
  • - Automatic game save synchronization among players
  • - Support for N64 native game saves
  • - Support for cheat codes in netplay
  • - Automatic cheat code synchronization among players
  • - Notification if a player drops out, and allows for other players to continue the game
  • - CPU and network usage displayed on status bar
  • - Enable / disable various settings to avoid changes that may cause netplay games to desync
  • - Always disable AutoCF for netplay
  • - CF menus disabled during netplay. CF won't be allowed to be change for any player
  • - Disabled lag menu during netplay
  • - Disabled cheat menu during netplay. Cheat codes are not allowed to be modified during game play

Important bugs fixed:

  • - Activated cheat codes may cause game to not boot or reset
  • - Fixed dynamic compiler buffer overrun-related errors
  • - Fixed problems loading PJ64 save states
  • - Cleaned duplicated INI entries
  • - Support for Japanese characters in INI file
Download here: http://1964emu.emulation64.com/download.htm

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