Major new 1964 features include:
- A new friendlier user interface makes finding options easy
- Fixes and support for many new games including Turok3, Donkey Kong 64, and Top Gear Overdrive
- New ini configuration settings
- ROM Browser caching for fast loading of 1964
- Tweak 1964's speed at the touch of a key
- Frameskip and AutoCF features for slower machines
- A new Help Manual
- Multiple Language support
- An improved CPU core with many bug fixes and is much faster
- An Improved 32bit CPU core, linker and faster overall code generation
- Reworked core/audio synchronization and major improvements in audio quality and speed
- Completely reworked Kaillera netplay
- Packaged with N-Rage's input plugin
- CPU Frame buffer read/write notification for video plug-ins
Minor GUI features:
- - Download plugin online
- - ROM specific plugin selection
- - More Toolbar buttons
- - Remembers and restores the current selected ROM and its position in the ROM Browser
- - Remembers and restores the selected ROM and its position at 1964 exit and start
- - Added "Number of players" as a new column in the ROM Browser. "Number of players" can be set in the INI file, but not through option dialog box.
- - Check if plug-ins are loaded correctly. If not, then pop up the plugin configuration dialog box to select plug-ins
- - When 1964.099 runs the first time:
- Automatically pop up the ROM folder dialog box to select a folder
- Select only the most important columns to display in the ROM list
- Verify plug-ins are loaded correctly - - Disable plugin selection during netplay
- - Disable many menus if they are not supposed to be used when a game is not running or a game is running
- - Automatically enable/disable the RSP config menu according to whether or not the RSP plugin is loaded
- - Call RSP CloseDLL() at a better place for it to save its configuration
- - New ROM Browser icons
- - RSP plug-in selection
Minor core features:
- - Variable speed emulation
- - SSE detection and support in CPU core
- - FPU register caching if SSE is detected
- - NetPlay
- - New save state file format
- - Ability to load old versions of save states
- - Ability to save save states to an old version
- - Double check and create necessary folders for game saves
- - Screen shots taken at a better time
- - Reworked CP1 Unusable exceptions, many games are working better
- - Improved CPU timing
- - TLB error handling for 2-pass compiler
Netplay features:
- - Based on Kaillera network
- - Supports audio for netplay
- - Realtime gameplay with feasible network connection required
- - Automatic retransmission request and lost packet recovery
- - Automatic game setting synchronization among players
- - Automatic game save synchronization among players
- - Support for N64 native game saves
- - Support for cheat codes in netplay
- - Automatic cheat code synchronization among players
- - Notification if a player drops out, and allows for other players to continue the game
- - CPU and network usage displayed on status bar
- - Enable / disable various settings to avoid changes that may cause netplay games to desync
- - Always disable AutoCF for netplay
- - CF menus disabled during netplay. CF won't be allowed to be change for any player
- - Disabled lag menu during netplay
- - Disabled cheat menu during netplay. Cheat codes are not allowed to be modified during game play
Important bugs fixed:
- - Activated cheat codes may cause game to not boot or reset
- - Fixed dynamic compiler buffer overrun-related errors
- - Fixed problems loading PJ64 save states
- - Cleaned duplicated INI entries
- - Support for Japanese characters in INI file
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